A practical tool workflow
How to use Heroes of Might and Magic: Olden Era tools
Olden Era tools split into two useful paths: preparing to play and creating a map template. Start with faction and hero reference for a match. Move to a simulator for a particular comparison, or to an editor when the map itself is the project.
Workflow reviewed
Start with the step you need. These are examples, not a ranking or a required tool stack. Listing details stay connected to current GG Atlas records; reachability is not proof of compatibility or safety.
Step 1
Choose a faction
When: When learning a faction or checking a hero's options.
Look up the units, abilities and progression you expect to use. A database explains the available pieces; it does not decide which strategy fits the map and opponents.
Browse all listed tools for this step →Step 2
Prepare for battle
When: Before comparing a specific hero setup or battle assumption.
Use a planner or simulator to isolate the choice. Check the version, units and bonuses in the model before treating its result as relevant to your match.
Browse all listed tools for this step →Step 3
Explore the map
When: When learning what a scenario or template contains.
Use the reference to understand the information the map exposes. Keep map preparation separate from information you would not ordinarily have during a competitive game.
Browse all listed tools for this step →Step 4
Create maps
When: If you want to design or edit a random-map template.
Sketch the zone structure, validate the template and test a generated map before sharing it. Choose a browser editor for a quick draft or inspect a desktop editor's file workflow when you need it.
Browse all listed tools for this step →